![]() ![]() Boxing Gloves, Celestial Sceptre and Hephaestus' Hammer are especially good. The bell rings only for the weary.ĭesigned for fast weapons that can easily acquire and maintain the Combo stacks. ![]() The healing from food scales with Intelligence so make sure not to neglect that stat to make the best of this relic. If you're not picky, everything can be delicious.ĭefeated enemies have a 8% chance of dropping a Health Drop. In higher Threads, this relic should only be taken if your Mana can support it, or if you don't plan to use spells much. Will trigger before Cosmic Insight and Masochism.Įxcellent on fragile classes who have high mana restoration, such as Astromancer, Gunslinger, and Mage.Įxcellent with the Crippling Intellect trait. The harder you fought them, the stronger they became."ġ0% of incoming damage is absorbed by your Mana.ĭamage absorption occurs after the hit is reduced by Armor. Great general use relic provided you're comfortable using Skill Crits. ![]() In spite of the description saying Spells, the Critical Damage increase also applies to Talents and Magic Damage dealt by relics. Number of spells needed is reduced by 1 per extra copy of this relic, to a minimum of 1.įor channeled spells like Blaze Bellow, each tick counts as a spell cast.Ĭritical damage from Spells and Weapons increased by 20%. They provide more protection than the soldiers around them.Ĭast 3 Spell(s) to charge the necklace, and make the next cast free. ![]() You retain the bonus if the damage is prevented with a Perfect Block using Shield Block, but does break if the block is not perfect.Įxtra copies of this relic increase the number of stacks by 5, up to 25, making it extra powerful if maxed, but extra punishing if you get hit. You lose the bonus even if the hit is blocked with Coeus' Shell or Lotus Stem. Shines during biome clearing, but can also give a huge advantage during boss fights as long as you avoid damage. Magic Damage means any damage that scales with Intelligence (talents, spells, relics, status effects), but does not affect "Bonus Int Scaling" found on weapons. Gain 10% more Magic Damage per enemy defeated. Very strong when combined with Rage Tincture.ĭefault invincibility without the relic is 1 second.Ĭan only appear after you've obtained the Ananke's Shawl heirloom. Given to those whom the Estuaries deemed worthy.Īfter taking damage you are Invincible for an additional 1.25 seconds.ĭoes nothing if the user is affected by Algesia. This relic is therefore most effective when the player applies Burn to multiple targets as opposed to focusing on just one. Your Weapon applies (or extends) Burn for 2 seconds.īurn deals the most damage if it expires before it's reapplied. The power rages, scalding those who wield it. If it breaks, another can appear in a relic room. Does not break if the damage is prevented with a Perfect Block using Shield Block, but does break if the block is not perfect. You deal 150% more damage, but this Relic is fragile.īreaks after taking a hit, even if the damage is blocked by Coeus' Shell or Lotus Stem. The Power of Zephyr, granted to the worthy.Ĭan only appear after you've obtained the Aether's Wings heirloom. Mediocre on first playthrough, eventually becomes a cheap and effective general use relic in higher Threads.Īlthough it specifies "Spell damage" the bonus applies to all Magic Damage ie spells, talents, relics and status effects. While ABOVE 50% Health, deal 10% more Spell and Weapon damage. Their rarity only affect their cost: aside from Nerdy Glasses, all relics have the same chance to appear. Labelling: W 166 FT CE – 2C-1.These relics appear in relic rooms.Certified to EN 166 (personal eye protection) and EN 170 (UV filters).Multi-component technology, uvex supravision coating technology Single-lens glasses, adjustable side-arm length, tilt-adjustable arm, interchangeable lenses, adjustable nose pad, soft forehead pad, soft nose piece, soft, non-slip sidearms, additional brow protectionĮxtremely scratch-resistant on the outside, Chemical-resistant, Anti-fog on the inside ![]()
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