so i solved the problem that the uvs are moving with the geo but at frame 300 the uvs are broken and i got a lot of hot pixels ( check video). The making involves the cleaning, bleaching, stretching on a frame (a 'herse'), and scraping of the skin with a crescent-shaped knife (a 'lunarium' or ' lunellum '). then i found a solution with a few nodes and a little bit of vex. Vellum is generally smooth and durable, but there are great variations in its texture which are affected by the way it is made and the quality of the skin. like the geo was sliding but and the texture is fixed. (preview quality is bad, i just quick and dirty wanted to show my problem)įirst i just used the uv texture node and i had the problem that the geometry was moving but the uvs are locked and didnt move. I have a big UV Problem and searched a lot in the internet for this but see it yourself: with many shades of white, a palette of fresh colors, ten distinctive textures and an extensive offering for digital printing. It is also called Parchment, Vellum or Tracing Paper. so my workflow on this was creating a vellum simulation in houdini, exporting it with alembic and importing it into c4d for shading, lighting and rendering. This is a matte, milky white, smooth Translucent Scrapbooking Paper. I am a noob to houdini but i am working with c4d for a while.
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